Captain Ted

Dave Ward "Captain Ted".


Eye Glint

Eye Glint .

The general method is use a Point Lamp (though this can vary depending on the
type of reflection wanted) that is made a child of your character's head bone so
it will stay in the same place relative to the head,
but still be movable when needed. Thanks to Karl Nyman blenderartist.
eye_glint johanmetball

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walking running and jumping

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Walking

runner walk cycle from anton on Vimeo.

 

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